This project is a redesign for an exhibit at a local world war 2 air force museum called the Mighty 8th Airforce Museum. It is based on the camouflaging set designers (and proto-Imagineers!) did for bomber airplane factories in the US during World War 2 that allowed the factories to remain invisible from the air. In the museum, guests will be able to walk along an elevated boulevard of 4-foot homes and trees that allows for better view of the B-17 airplane restoration in the museum’s combat gallery.
Created in Sketchup and photo with handpainted gouache color.
Redmoon's Skelebration & Boneshaker
Promotional and blue sky illustrations for Redmoon's Skelebration and Boneshaker Halloween Festival October 2014.
This is a group entry in Disney's 2013 ImagiNations Competition, in which my team was selected as semifinalist. Competitors were tasked with creating a Disney presence in any city in the world where there is currently none. We chose the city of Accra, Ghana on Africa's west coast for its unique combination of tradition and forward-thinking technology. It is designed as a Downtown Disney-styled admission-free park that is a combination of shopping and interactive activities that will bring tourism and commerce to the area, without being too cost-prohibitive for locals to visit the park. It expands the Disney brand to a continent to which Disney has looked for inspiration but not yet given a Disney presence of its own. These are my individual contributions to this group project.
This project was conceived by the Savannah College of Art and Design Akwaabaland Team and created for the 2013 Walt Disney Imagineering’s ImagiNations Design Competition. This project is the sole property of Walt Disney Imagineering and all rights to use these ideas are property of Walt Disney Imagineering. The competition is a way for students and recent graduates to showcase their talents and for Disney to identify new talent.
These are my individual contributions to a group project wherein we designed an interactive live role playing game to be located within a theme park, where park patrons are lead through the iconic stories of Nancy Drew. Included are storyboard panels, digital experience renderings and character designs. Based upon Carolyn Keene’s beloved children’s books, the stories and characters of the pages of Nancy Drew come to life in “Nancy Drew and the Invisible Intruder”. This themed experience allows guests to become the crime-solving compatriots of the girl detective, Nancy Drew herself, using digital technology and traditional experience design.
Down the Hatch
This project was the response to a class prompt to design a quick service restaurant for any theme park anywhere in the world. I chose to design a restaurant in Italian theme park Mirabilandia, specifically in the park's existing New York City post-nuclear-disaster-themed area called RESET. The existing area is designed to make guests feel as though they are roaming the streets of a nuclear wasteland, and the restaurant I have designed finds guests entering an emergency rations line in the fallout shelter of a bombed out department store. After receiving their emergency rations, guests make their way to the second floor of the department store, formerly the furniture department, where they dine atop reduced price furniture ("Blow Out Sale!") that is structurally sound but looks as though it is about to disintegrate. From the destroyed department store, guests can see the rest of the park and plan their escape routes from the hellish playground.
Redmoon's Winter Pageant
Scenic design, Redmoon's Winter Pageant co-created by director Will Bishop, Jillian Gryzlak and Frank Maugeri, scripted by Will Bishop and Seth Bockley. Photos by Al Zayed.
Elevations drawn in Sketchup. Rendering in Illustrator and Photoshop. Hand-painted tactile model.
Winter Pageant 2014 was co-created by Will Bishop, Jillian Gryzlak and Frank Maugeri at Redmoon Theater.
Redmoon's Great Chicago Fire Festival concept art
Concept Art for proposed book commemorating Redmoon's Great Chicago Fire Festival. Images made in Sketchup, Sketchup Podium, Photoshop and hand painted gouache.